I played a game of Blucher down at my local club on Friday, a pick up game between my French and my opponent's Spanish at 250 points. This was the first outing for my Cuirassiers and Polish troops, and also the first outing for my opponents Spanish army, so we were both eager for good results from these troops who had only seen action on the painting table to this point!
Both armies were I think extremely typical choices for the points bracket and conformed roughly to these lists;
French (Break point 7)
6 Line Infantry with attached artillery,
3 Polish Infantry,
1 Allied Infantry,
2 Cuirassiers,
3 Dragoons,
2 Polish Cavalry,
2 Light Cavalrty,
2 Massed Artillery Units.
Spanish (Break point 10)
4 Guards (1 with attached artillery),
10 Regular Infantry,
6 Provincial Infantry,
4 Heavy Cavalry,
3 Light Cavalry,
2 Irregular Cavalry,
2 Massed Artillery Units
4 Entrenchments.
As you can see the Spanish have a considerable advantage in numbers, 31 units to 21, but have a real lack of quality to make up for it. We rolled up very few terrain pieces which resulted in a rather open battlefield, perfect for my heavy cavalry. The Spaniards chose to defend, even without the advantage of a lot of terrain, in the hopes that their large numbers of infantry behind barricades would be able to hold off the more experienced French troops.
I have a few photos of the game which show the general shake up of the battle,
In all a very enjoyable game ending with the breaking of the Spanish army and 4 French units broken towards their break point of 7. The Spanish armies inferior artillery and lack of access to any units with a bonus to ranged combat really showed in this game as they were consistently unable to make an impact on the long ranged firefight in the centre. The Spanish cavalry had attempted to isolate and break the expensive French Cuirassiers whilst they were on their on the right flank, however their lack of any shock trait and a lack of convincing dice rolls meant they were unable to really make an impact before the supporting Dragoons arrived to mop up the remainders of the Spanish cavalry contingent. As well as this the large Spanish army was unable to coordinate it all due to the restrictive nature of Blucher's command and control mechanics which meant that actually overwhelming the outnumbered French infantry was difficult.
Both armies were I think extremely typical choices for the points bracket and conformed roughly to these lists;
French (Break point 7)
6 Line Infantry with attached artillery,
3 Polish Infantry,
1 Allied Infantry,
2 Cuirassiers,
3 Dragoons,
2 Polish Cavalry,
2 Light Cavalrty,
2 Massed Artillery Units.
Spanish (Break point 10)
4 Guards (1 with attached artillery),
10 Regular Infantry,
6 Provincial Infantry,
4 Heavy Cavalry,
3 Light Cavalry,
2 Irregular Cavalry,
2 Massed Artillery Units
4 Entrenchments.
As you can see the Spanish have a considerable advantage in numbers, 31 units to 21, but have a real lack of quality to make up for it. We rolled up very few terrain pieces which resulted in a rather open battlefield, perfect for my heavy cavalry. The Spaniards chose to defend, even without the advantage of a lot of terrain, in the hopes that their large numbers of infantry behind barricades would be able to hold off the more experienced French troops.
I have a few photos of the game which show the general shake up of the battle,
In all a very enjoyable game ending with the breaking of the Spanish army and 4 French units broken towards their break point of 7. The Spanish armies inferior artillery and lack of access to any units with a bonus to ranged combat really showed in this game as they were consistently unable to make an impact on the long ranged firefight in the centre. The Spanish cavalry had attempted to isolate and break the expensive French Cuirassiers whilst they were on their on the right flank, however their lack of any shock trait and a lack of convincing dice rolls meant they were unable to really make an impact before the supporting Dragoons arrived to mop up the remainders of the Spanish cavalry contingent. As well as this the large Spanish army was unable to coordinate it all due to the restrictive nature of Blucher's command and control mechanics which meant that actually overwhelming the outnumbered French infantry was difficult.